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Mninecraft alchemistry milk5/7/2023 ![]() ![]() Dragons, Cyclopes, Hippogryphs and other majestic Creatures to taim, fly or to defeat!.Tons of challenging opponents with Infernal Mobs and Rough Mobs!.Completely reworked Loot-Tables for almost every Dungeon Chest to make exploring more attractive!.Dangerous Ruins and other random Structures with spawners and extra Chests!.Massive Underground Structures around Roguelike Dungeons and Doomlike Dungeons!.Use Stargates to travel to other planets!.More than 20 dimensions to explore (which includes planets like Mars, fantasy dimensions like the Twilight Forest and much more).Extensive, almost endless cave networks thanks to Worleys Caves and Underground Biomes!.My Modpack uses Traverse & Zoesteria Biomes to create a beautiful terrain in the overworld!.Grow step for step together with Botanias fantastic Mana System!.Use the Power of the Stars with Astral Sorcery!.Use blood based Mods as EvilCraft and Blood Magic / Blood Arsenal!.Conquer the Universe with Galacticraft and Extra Planets to gather important ressources!.Use Refined Storage or Applied Energistics 2, Iron Chests, Mekanism Bins, Storage Drawers and more to survive with this massive ammount of Stuff!.Tons of Utilities around Cyclic, OpenBlocks, Extra Utilitis, Dynamic Integration and much more!.Over 20 new Ores and Blocks, 28 new alloys and unique Traits with Tinkers Alloying Addon !.Tons of Customized Tools and Materials with TConstruct, PlusTiC and MorePlates!.Challeging scientific projects around Rockhounding Mod and Alchemistry!.A lot of Customized Content via Contenttweaker with complex processing lines!. ![]() ![]() Multiple Tech and Magic Mods balanced in each other around Extended Crafting Tables!.I really hate posting on mobile sometimes. If anyone could give me some info or advice, I would greatly appreciate it!Įdit: Title is supposed to say trouble, not terrible. Sorry in advance for any formatting issues as I'm on mobile at the moment. That's part of the reason for my original question since I wondered if the fusion mode maybe affected which inputs could go where. The only way I can think to solve this problem quickly is by using two chests with separate servos to independently insert each element, but I was wondering if there was a simpler way I'm just not thinking of. Unless I baby sit the process a bit, my servos tend to pull too much of one element and filling both slots, which ends up creating the wrong result. I've also got a semi-automatic setup going for fusion (I've got itemducts with servos feeding base elements in from a chest and pulling the result into the same chest), but I have issues every now and then with the wrong element bring made, typically when I'm trying to fuse two different elements. Does anybody know what the difference between these two modes is? The in-game manual doesn't say anything either, so I'm rather confused. I can switch between "Single Mode" and "Normal Mode" pretty much whenever and I haven't yet noticed any difference in how it operates. I'm well passed the point of creating the fusion multiblock and I've been using it quite a bit, but I can't seem to figure out what the mode button does. I've been playing the Antimatter Chemistry pack for a couple weeks now and I was hoping someone here could answer a question I've had for a while. ![]()
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